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Blackguards Tipps Silent Hill film Echoes facing delays VideoBlackguards - Video Guide 1: Charakterklassen - Deutsch
Use Burst flame or Fire Arrows. You may simply Keep at least 1 pair of Gambeson Shoes. Buy a Brabak Chausses if you found a coat for Charge and Buy a Longbow, a full set of Brigandine Armor for When a warrior is Bring 3 Astral Potions for Zurburan and block Achaz When a few Achaz are down, run in with a Warrior and smash the Sell the Arrows and Rations at the First town in Winneb Encourage her skills, and engage her as Is that Enough for You?
You will have Aurelia will be won from the Arena. Healing Balm 13 and Clarum Plenum 8 are You will gain many experience points, stick to the Agility Perception 8.
Astral Potion, Wait, End. You can buy them You may also sell Naim's items here later to give her an honorable death. Then travel west.
Let the fighters take the damage. I don't belive he has anything After, take down their Archer. She has Attack of Opportunity.
With the Mage down, move in with Zurburan and hit her first Then Power strike with Naurim. If you have to heal with Zurburan, use Naurim's regular attack not the Power strike.
Healing Balm 3 cures them. He has healing potions, so The Weapons and armor are listed The Levelling guide is also there. It is also Purchase a set of Bosparan's Armor, Traps Train skills at Tulefa before beginning.
There are 9 maps, which are Battle 8 is bugged, but will show you the fix. The arena is basically The sound is pretty good, and when you get a kill the crowd cheers.
Get some snacks. Goblins are easy if you can reach. If you charge fast, you can take out the enemies Use detect traps, strictly avoid the spike-traps, If you do those, it's an easy battle.
Each day has three battles like this. At Mengbilla Arena Quarter, you should purchase items needed, spend experience guide is above and rest. Balm 3.
Rush with your whole Crowding the Archers reduces the damage they deal. Use the merchants and After Day 3 which is the most difficult , Naim will be killed, her If Aurelia dies, you lose When the flames activate, move the For your characters near a wheel, have them stand right This will greatly speed up the battle.
You can use your Hero to kill them Spells work also. Use end turn several times at the end of it if you need to regenerate Astral points.
Each piece of Avoid the traps, and send Bring to the battle Thorn Mats and They emerge, take one nibble and then dive again unless attacked.
If Aurelia Crypt Lice enter from the burrows, explode past the lava turns later for Close the Lice Burrows Quickly, and heal Aurelia. Lice Burrow Runners die as they will be badly positioned to Revive.
Your Hero has Healing Balm and you need to use it to Heal Takate Also. Converge on the Crypt Louse Train the remaining skills and reorganize inventory and re-equip what I believe the dialog Black Shard.
Obsidian Dagger, Kuslikian Armor. Arena Quarter. In the nameless Whisper. Warcraft 8, Animal Lore 8. Animal Lore 8, Warcraft 8. Use the Weapons Guide to Help you All casters should have one compl Set.
Purchase poisons Alchemist Sell Throwing Daggers, Throwing Accept the Quest to Earn Ninive as a Trainer.
Prepare for the Anbar Lilly Flower. Two ancillary sets of enemies. Standing on a water tile unless enchanted , Six tentacles will surround, knockdown.
Wisps are immune to physical, deal 5 magic damage. Deal damage to the Anbar, When it dies, It is hard to deal wounds due to high dodge.
Move Takate Spear to the Island Northwest of the Anbar, hit it from 2 hexes away. Do not step in the water if not needed. Do not move in the water to attack with melee.
Have Aurelia cast Wrath of the Elements, I believe it is immune to fire Magica Infracta 13 is helpful to dispel your Hero.
Travel to Ninive and Earn the hunter trainer. Return to Madavar to complete the quest and unlock Fight in the Arena for Two Battles to earn a All battles after give only 2G and 20 arrows, no XP.
Your warriors can just zip through and close the burrows then flip the switch to the center And then the exit.
Rew: AP. Refusing to pay, you can fight his captors for The same reward. You may choose, and if you defend If you Let the water birth through, you will receive and Iron Crossbow.
I chose To defend the well, kill the attackers, looting them and then to justify My defense by letting the baby through. Alchemist Bunsenwall has crappy Give Zurburan's A few Hammer blows and he will be defeated.
No need to ask about Stealing. The Fight is similar to the Anbar. You will need Hammer Blow, Triple Shot, Clarum Plenum and Magica Infracta.
The Enchanting Lilly is the same as before and casts berserker and is resistant About 60HP, 3 hits from triple shot and the Lilly will drop.
Also, you may level and Give it Aurelia, so that she can Aurelia will be a Knockdown and Enchantment Specialist. Return to Bilhen for the Reward.
Weapons and inventory again. You may begin drawing from the stack of arrows at Winneb now if you like. She will request Material for poison, and tell you to take a boat to Aldenia in the Dreamweed Quarter.
Return to Mengbilla and turn in the poison. Fight your way in, and assassinate Lysander's Henchmen. No need to smash the boxes.
Since the skeletons regenerate, simply Charge everyone into the last room and take down the necromancer right away.
Rew: Piece of Black Metal. Talk to Menchal to Defame Ciliego in Mengbilla. Level Zurburan Clarum Plenum Avoid the traps or just heal it.
Clarum Plenum level 4, and simply run through the poison. Take out his Henchmen Return to Menchal. Free him, and then meet him in Ozhara. Travel to Winneb and ask about it, Lorfas and fight for it, and take the box back At the terminal dungeon of the cavern, there is a crystal to smash Kill the skeletons when the crystal is Sell items After the Flying Foxes questline, there will be more from Menchal.
Foxes and assault and stop the caravan. Travel to Mengbill and meet With the Blacksmith and accept the quest about the 9 Pieces of the Kor I chose To charm him If you fight, you get 50AP more And the spear Return to Ralman and earn him on the Flying Foxes.
Entrance, and pay 50G for the key rather than fight your way in. Enter the Top floor and combat and release Manolo the mage.
Negotiate politely with It is Rew: Piece of Black Metal. She will give you a pass As far as I understand, it does not matter which pass phrase you use.
If you use Witch's Bile, Standfast Catlike and Triple Shot, the fight will Rew: piece of black metal. Master Archer Ninive.
Not required but helpful at this time. It begins in three phases in sequence with no rest. Regardless of who is utilized, you must form a line with the first four party The enemies can be taken down after, as the Flying foxes Otherwise, run Past to the ladder.
Afterwards, I Believe you can have Aurelia ask about the gods and it will positively affect The ending. Killing Kugres will earn you a piece of Black Metal.
Traps 13, Body Control 8, Willpower 8. Check for Sinew Cutter Arrows for your Note: Learning spells from Books are buggy, you need to releoad so that the I did not fight Kalas Demeter, but may in the future, but offered to find his artwork in the catacombs.
It may be good not to have Aurelia talk to Kalas. You must kill 25 zombies which are Immune to poison, piercing and do poison for 3 turns.
Use standfast and Hammer Blow, and Traps are very helpful here, for example a hyalian fire trap. Use epiclaptus Shadoforce and arcane wall to block two routes.
No Blood! Easy "No Weapons" achievement Various Achievements Code Effect damage x y Damage a creature X for Y points. Where x is the index ID of the creature see 'print creatures' and Y is the amount of damage.
Where x is the amount of AP give money x Give money to the player party. Where x is the amount of money in farthings godmode Make all party members super strong.
Type again to disable. Where x is the number of the chapter kill creature x Kill the creature with the given index. Where x is the index of the creature to kill see 'print creatures' command to get ID kill team enemies Kills all enemies on screen.
Sometimes this means Game Over. Used in Kill Creature and Damage commands start chapter x Start the game at a specific chapter. Where x is the chapter win Instantaniously win the current fight.
Useful when the game hangs after the battle. Easy "Blunt Force" and "No Weapons" achievements This can be done during the first three tutorial missions.
There are many of spiders that will die from a single punch. Switch to bare hand mode before the battles through the "Inventory" screen, then kill all the spiders in the initial missions.
Cassie is the only one that must reach the safe zone to end the battle. Use your spider to break barrels to access the chest, then hide the spider behind it.
Go for the lever with the man as quickly as possible to open the gate. Pass through the gate with Cassie, and reach the door.
Hit the lever, then run to the safe zone to get the "No Blood! Easy "No Weapons" achievement Play the second battle.
Alternatively, you can also "catch" play with him and simply collect the mushrooms distributed by hand - do you have enough, the battle is over, even if the Waldschrat still breathing.
Now the half-elf Niam is sobered. She talks about the stranger who lives southeast in a country house and took her sister to brain-dead zombie.
As you learn, the torturer Muratori behind it. His country seat is visible on the map. Niam joins you to know the truth. At the gate to the villa to wait three guards waiting to be sent possible fix over Jordan.
One of them is - beyond the reach of melee - on a balustrade. Use sensory acuity There are also various fishing iron distributed. At your arrival a guard barricaded behind crates.
No problem - if your hero is a hunter, you should have three viable ranged and can turn off the enemies of sovereign now.
Naurim can take care of the only melee that goes off with a halberd on you. In the courtyard you will encounter three guards - one of them is dangerously close to an alarm bell.
Concentrate your fire on these minions before he call for help. The remaining guards are not a problem and are made of Naurim and his ax quickly flat.
The following courtyard you enter four henchmen contrary, one of them a shrewd melee with two daggers. The Naurim should do, as he can parry the most hits with his shield.
The remaining three villains can you at the pool in the middle outmaneuver. The guards in the southern bearings should not be a problem.
In a cage a goblin, handing over to you in gratitude for his liberation a key sits side quest: The greatest treasure of Suulak.
Note: What can you do with the bones, is initially unclear - in Act 1, he clearly has no function. We supplement as soon as we know more.
Power you once in a warehouse fresh and rested transgress against Muratori. The torturer himself turns out to be magic knowledgeable and cowardly - he rushes six swamp satchel on you, he heals from the background.
A thoughtful strategy is to block the lower left cage with Zubarans arcane wall, such that the bottom satchel addition can not.
The cage on the right side adjusted Naurim with ax and shield. Niam and your hero, meanwhile, take care of Muratori. Once this is in the dust, and his beasts can no longer heal, drop the sump satchel like flies.
Interrogate the torturers - although this does not know much about the mysterious name, wanted to tease out the Lysander from your heroes, but he claims to seek a remedy for the Hirntot's disease, where the villagers have fallen victim.
He also makes mysterious allusions towards Niam, they should be wary - the enemies are closer than they think.
You now have the choice to run Muratori or kill. Note: We decide to walk Lassen - the consequences zeitigt that, we will grudge in the next few days.
After the torturers out of the way, you can find a spell book The Big Book of abjurations and a purple book with the "13 Praises of the Nameless", also a Purple tincture.
Use the spell book to teach your magic competent heroes the formula "Magica Infracta". Thus, the effect of spells cancel. The other items you may not mean much at the time.
You decide together to leave with Morbal to flee across the border and to follow Lysander after Mengbilla. On the way to Morbal you will witness how the commander of the city is attacked by five Ahaz-Lizardmen.
Without pondering long as you save the warrior. Caution: The use Ahaz poisoned javelins and are not to be underestimated in melee.
Did you learn at Tele Make "Clarum Purum", you can use it to cure the poisoning. To thank them for saving you hires the commander, repel the attack of the Lizardmen on Morbal.
In gratitude, she then lets you cross the border. A fair exchange. Main Quest: Morbal 1 In Morbal it looks bleak - all fire and death.
The much larger problem is the lack of inn and the fact that you can not leave the city, once you're in there. Unfortunately, for Zurbaran and Niam, the need to replenish their mana by about potions.
At least a healer, a blacksmith and a dealer there - so you can buy supplies. Speak with the commander to find your first job, she sends you to first upgrade to the alley in the background.
After you have you adequately equipped for cash of course , you, the Commander to your first order. The Rechtswahrerbund Lasca is now already arrived and have to grudgingly give in when you defended the commander.
Now it's up to you to push back the lizards. This is a long and hard battle over two rounds without a break - focus on what and keep your potions in the belt handy and enough arrows in the quiver.
First of all you lands in front of a breach in the city wall, which must protect her from the onslaught of Ahaz. At the same time you shall cover the fleeing fishermen back.
These come in several waves of three houses at the top of the screen. The Ahaz get in between also supplies. To make matters worse you will be attacked from the air: The giant shadow of a bird appears, two laps later the poultry leaves a rock fall on the spot where the shadow was seen.
Initially you will be covered by archers on the wall, but they fall victim to the air raids. You should always keep moving and immediately go out of the way, if you notice the shadow over you.
At the same time you can watch the fishermen heal with Clarum Purum - otherwise they would be too fast victim of poison lances of Ahaz.
Do not worry if it does not create a few fishermen - all can hardly get through. If the fifth stone fell on the battlefield, calls the commander to retreat into the inner ring.
There you will have to deal with six Ahaz and must protect the four craftsmen who escape through the breach in the city.
Keep yourself up near the breach and attacked the Ahaz from a distance, while the craftsman walk behind you for cover.
A well-placed arcane wall and plenty of arrows help defend. Do not forget your potions to use Balm of Healing and Clarum Purum.
After the artisans are safe, you will be called back by the Kommandandtin. Then you learn in a conversation with the commander that the Ahaz build two mysterious crystals.
This shall prevent her. The first crystal is at the gate and is guarded by three Ahaz and a "Kristallomant". Even if the fight looks simple at first - he has it all!
The crystal heals at the end of each round, Ahaz and fills her Mana - only dead lizards remain dead Moreover, you raked the Kristallomant with cold spells and dark magic.
Your only chance: Stay together, focus your fire on the first Kristallomant and then keep the übrichen Ahaz at bay until Naurim has zerdeppert the crystal with his ax.
Then the remaining lizards into the ground. After a brief stopover in Morbal it goes into the sewer system for the second crystal.
Here the battlefield of a Rinnsaal from wastewater is shared. On the one hand, there are three Ahaz, a Kristallomant and its crystal glass, on the other hand, one of your heroes in our case Niam.
Uses the water by her once belasst the fighters on the other side in place - as soon as the run Ahaz in his direction, they slip on the wet ground and are for a round of an easy target.
The remaining warriors march to the crystal and take the Kristallomant targeted. This fight is a little easier because the spells of Kristallomant are far less effective than those of his colleagues before.
A Dash of Naurims ax is usually sufficient, then the crystal is in pieces and you can take care of the remaining Ahaz. After Successfully escape the battle lizards and Morbal is exempt.
Now you still have the opportunity to do the other side quests and visit all the villages from chapter one - looks really over at all retailers and masters and equip you.
Now would be a good time, the side quest "Dwarf Games" to do, if not already. When you're ready, cross the border to Winneb. Main Quest: Across the Border Of course you can the Rechtswahrerbund Lasca not so simply drag and stand shortly before Winneb in a swamp.
Four thugs left, four henchmen right - and you in between. Not very fair. Luckily you have the sump in the back, where holes and marsh gas can be fatal to your enemies.
Use Acuity to bypass the sump holes. Then head with your hero behind the tree trunk. The minions of Lasca follow you - one has a torch while that prompt ignition of the gas and seriously injured him.
The remaining Fiese gravity fall into the sump holes, so that you may be able to take comfort under fire.
Last edited by Poison ; 26 Jan, am. Showing 1 - 15 of comments. Neunmalklug View Profile View Posts. With 8 in those and 18 in corresponding attributes you're just immune to everything.
When selecting a weapon pay attention to its damage type. Infantry damage is nearly irresistable. Don't use too heavy armour. Every 1 encumdrance gives you -1 to dodge.
Encumbrance of 5 isn't worth any possible resistance, armor rating or bonus to attributes It seems that the only way to learn standfast is to create a mage and pick it from the start.
Last edited by commdt ; 23 Jan, am. Egro View Profile View Posts. The shield will give you better defend and attack if you learn the right skill.
Heavy armor is fine as long as you have the skill that let you wear them with less weight, you need to wear it to have those bonus otherwise unuse heavy armors are only deathweight.
Many may agure that they can't evade with that setup and there are many enemies that can posion. That is when useful buff that increase evade rate, debuff that decrease enemies stats come to play.
XD other characters should only have light armor to decrease weight and they should only act as support. Acher with triple shot, and let your mage drop a cloud that create ball of lightlings every turn behind the enemy line then you can wach the galaxy burn from the safe distance Last edited by Egro ; 23 Jan, am.
Here's a pair of tips people may find useful Talents: In Expert mode, its worth it to spend the 40 points to unlock any Talent you think your character may want to use, even if you don't spend any starting points to develop it.
Finding trainers for these takes awhile during gameplay, especially Streetwise. Dual Wield: Finding a Dual Wield trainer takes a bit too, so its worth the investment to grab that during creation if its something you were hoping to do.